![]() ![]() One of the real shining moments of the original Overwatch game was the extraordinary polish. Sure, the pass doesn’t really impact me now. Yes, she was given to the owners of the original game for free, but what about future heroes? We still have to grind hours and hours into unlocking them. And Kiriko still being locked behind the Battle Pass is a catastrophe. It’s frankly an embarrassment that basic things like voice lines are meant to incentivize dropping any kind of investment into the Battle Pass. It’s an anti-consumerist disaster that pales in comparison to the still-predatory loot boxes that the original game had, one that asks you to purchase a basic skin that certainly is not worth $20 USD. No, I do not feel like the monetization is better than I expected. But before talking about anything technical, can we address the absolutely awful Battle Pass? ![]() But Overwatch 2 feels like a rushed product, and the more I play the game, the more the cracks begin to show. I do enjoy the sequel I would not have sunk the time I did if I didn’t. I’m not here to abuse any stature I have (I don’t really have much!) to spew out common Reddit opinions about why Overwatch 2 is worse than Overwatch 1. (She is strong, but nothing like the launch state of Brigitte, which still gives me nightmares.) Supports do seem somewhat neglected, but Kiriko is a fun and generally balanced hero who doesn’t feel like she needs an onslaught of overwhelming nerfs. ![]() All the damage characters feel viable as well. While Zarya is running lobbies, the rest of the tanks (save for Doomfist) range from playable to pretty good, which is an important state of power to be in if tanks are to have such a high impact on games. Kiriko slots into this meta nicely, Mercy is still helpful for her mobility, and Ana still has her Nano Boost for all the Genji mains. I’ve enjoyed this more aggressive playstyle and how it trickled down into the support role as well, allowing me to pick characters like Lucio, Moira, or Brigitte. I do think, in general, 5v5 promotes a more aggressive playstyle, harkening back to the dive meta of the original game. Support players have bemoaned how the changes have made the support experience worse, with enemies diving into the backline and supports having little to no protection. What has the Overwatch team been up to for several years? How dramatically different is the PvP to justify such a long waiting period of zero content? As I tried out the PvP beta, my ultimate conclusion was: really, that’s it? I couldn’t believe this is what we were waiting for. But, all of a sudden, the developer announced a PvP beta test, and sure enough, I could not hide from my morbid curiosity. And it almost seemed like Overwatch 2 would never come. Weeks turned to months, and months turned to years. To hear that Blizzard was dedicating its efforts to a new game altogether was upsetting for someone who took the first game seriously. Around this time, a content drought had already shadowed the original Overwatch, with new heroes and content a general rarity. So news of Overwatch 2 came as a surprise, but it was also met with a disgruntled sigh. Overwatch was touted as a full-package game from the beginning, a live-service adventure that was meant to be updated until the end of time or until it fizzled out of existence (whichever came first). ![]() When news broke of Overwatch 2, I was remiss in my interest in the new sequel. ![]()
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